UMovementComponent::UpdateComponentVelocity

Syntax

virtual void UpdateComponentVelocity()

Remarks

Update ComponentVelocity of UpdatedComponent. This needs to be called by derived classes at the end of an update whenever Velocity has changed.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/MovementComponent.h

Source

Runtime/Engine/Private/Components/MovementComponent.cpp