UpdatedComponent

Syntax

USceneComponent * UpdatedComponent

Remarks

The component we move and update. If this is null at startup and bAutoRegisterUpdatedComponent is true, the owning Actor's root component will automatically be set as our UpdatedComponent at startup.

See Also

[bAutoRegisterUpdatedComponent](API\Runtime\Engine\GameFramework\UMovementComponent\bAutoRegisterUpdatedComponent)

SetUpdatedComponent()

UpdatedPrimitive