UNavMovementComponent::CanStopPathFollowing

Override Hierarchy

UNavMovementComponent::CanStopPathFollowing()

UCharacterMovementComponent::CanStopPathFollowing()

Syntax

virtual bool CanStopPathFollowing() const

Remarks

Check if current move target can be reached right now if positions are matching (e.g. performing scripted move and can't stop)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Source

Runtime/Engine/Private/Components/NavMovementComponent.cpp