UNavMovementComponent::StopActiveMovement

Override Hierarchy

UNavMovementComponent::StopActiveMovement()

UCharacterMovementComponent::StopActiveMovement()

Syntax

virtual void StopActiveMovement()

Remarks

Stops applying further movement (usually zeros acceleration).

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/NavMovementComponent.h

Source

Runtime/Engine/Private/Components/NavMovementComponent.cpp