UProjectileMovementComponent::CheckStillInWorld

Syntax

virtual bool CheckStillInWorld()

Remarks

This will check to see if the projectile is still in the world. It will check things like the KillZ, outside world bounds, etc. and handle the situation.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp