UProjectileMovementComponent::ComputeBounceResult

Syntax

virtual FVector ComputeBounceResult
(
    const FHitResult & Hit,
    float TimeSlice,
    const FVector & MoveDelta
)

Remarks

Computes result of a bounce and returns the new velocity.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp