UProjectileMovementComponent::ComputeHomingAcceleration

Syntax

virtual FVector ComputeHomingAcceleration
(
    const FVector & InVelocity,
    float DeltaTime
) const

Remarks

Allow the projectile to track towards its homing target.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp