UProjectileMovementComponent::ComputeMoveDelta

Syntax

virtual FVector ComputeMoveDelta
(
    const FVector & InVelocity,
    float DeltaTime
) const

Remarks

Compute the distance we should move in the given time, at a given a velocity.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp