EHandleBlockingHitResult

Syntax

enum EHandleBlockingHitResult
{
    Deflect,
    AdvanceNextSubstep,
    Abort,
}

Values

Name

Description

Deflect

AdvanceNextSubstep

Assume velocity has been deflected, and trigger HandleDeflection() .

Abort

Advance to the next simulation update.

Remarks

Enum indicating how simulation should proceed after HandleBlockingHit() is called.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h