UProjectileMovementComponent::GetGravityZ

Override Hierarchy

UMovementComponent::GetGravityZ()

UProjectileMovementComponent::GetGravityZ()

Syntax

virtual float GetGravityZ() const

Remarks

Compute gravity effect given current physics volume, projectile gravity scale, etc.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp