UProjectileMovementComponent::InitializeComponent

Override Hierarchy

UActorComponent::InitializeComponent()

UMovementComponent::InitializeComponent()

UProjectileMovementComponent::InitializeComponent()

Syntax

virtual void InitializeComponent()

Remarks

Overridden to auto-register the updated component if it starts NULL, and we can find a root component on our owner.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp