MaxSimulationTimeStep

Syntax

float MaxSimulationTimeStep

Remarks

Max time delta for each discrete simulation step. Lowering this value can address precision issues with fast-moving objects or complex collision scenarios, at the cost of performance.

WARNING: if (MaxSimulationTimeStep * MaxSimulationIterations) is too low for the min framerate, the last simulation step may exceed MaxSimulationTimeStep to complete the simulation.

See Also