UProjectileMovementComponent::ShouldUseSubStepping

Syntax

virtual bool ShouldUseSubStepping() const

Remarks

Determine whether or not to use substepping in the projectile motion update. If true, GetSimulationTimeStep() will be used to time-slice the update. If false, all remaining time will be used during the tick.

Returns

Whether or not to use substepping in the projectile motion update.

See Also

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp