UProjectileMovementComponent::StopSimulating

Syntax

virtual void StopSimulating
(
    const FHitResult & HitResult
)

Remarks

Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp