UProjectileMovementComponent::UpdateTickRegistration

Override Hierarchy

UMovementComponent::UpdateTickRegistration()

UProjectileMovementComponent::UpdateTickRegistration()

Syntax

virtual void UpdateTickRegistration()

Remarks

Update tick registration state, determined by bAutoUpdateTickRegistration. Called by SetUpdatedComponent.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h

Source

Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp