USpectatorPawnMovement

Inheritance Hierarchy

Syntax

class USpectatorPawnMovement : public UFloatingPawnMovement

Remarks

Movement component used by SpectatorPawn. Primarily exists to be able to ignore time dilation during tick.

Variables

Name Description

Public variable

uint32 : 1

 

bIgnoreTimeDilation

If true, component moves at full speed no matter the time dilation. Default is false.

Constructors

Name Description

Public function

USpectatorPawnMovement

(
    const FObjectInitializer & ObjectIn...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction * T...
)

Function called every frame on this ActorComponent.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h