UWidget::SynchronizeProperties

Override Hierarchy

Syntax

virtual void SynchronizeProperties()

Remarks

Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.

References

Module

UMG

Header

Runtime/UMG/Public/Components/Widget.h

Source

Runtime/UMG/Private/Components/Widget.cpp