Get Actor Eyes View Point

Returns the point of view of the actor. Note that this doesn't mean the camera, but the 'eyes' of the actor. For example, for a Pawn, this would define the eye height location, and view rotation (which is different from the pawn rotation which has a zeroed pitch component). A camera first person view will typically use this view point. Most traces (weapon, AI) will be done from this view point.

Target is Actor

Get Actor Eyes View Point
Target
Out Location
X0
Y 0
Z 0
Out Rotation
R 0
P 0
Y0

Inputs

Target
Actor Object Reference

Outputs

Out Location
Vector

location of view point

Out Rotation
Rotator

view rotation of actor.