Play Sound 2D

Plays a sound directly with no attenuation, perfect for UI sounds.

  • Fire and Forget.

  • Not Replicated.

Target is Gameplay Statics

Play Sound 2D
Sound
Select Asset
Volume Multiplier
1.000000
Pitch Multiplier
1.000000
Start Time
0.000000
Concurrency Settings
Select Asset
Owning Actor

Inputs

In
Exec
Sound
Sound Base Object Reference

Sound to play.

Volume Multiplier
Float

Multiplied with the volume to make the sound louder or softer.

Pitch Multiplier
Float

Multiplies the pitch.

Start Time
Float

How far in to the sound to begin playback at

Concurrency Settings
Sound Concurrency Object Reference

Override concurrency settings package to play sound with

Owning Actor
Actor Object Reference

The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner.

Outputs

Out
Exec