Play Camera Anim

Play the indicated CameraAnim on this camera.

Target is Player Camera Manager

Play Camera Anim
Target
Anim
Select Asset
Rate
1.000000
Scale
1.000000
Blend in Time
0.000000
Blend Out Time
0.000000
Loop
Random Start Time
Duration
0.000000
Play Space
CameraLocal
User Play Space Rot
R 0
P 0
Y0
Return Value
Select Asset

Inputs

In
Exec
Target
Player Camera Manager Object Reference
Anim
Camera Anim Object Reference

The animation that should play on this instance.

Rate
Float

How fast to play the animation. 1.0 is normal.

Scale
Float

How "intense" to play the animation. 1.0 is normal.

Blend in Time
Float

Time to linearly ramp in.

Blend Out Time
Float

Time to linearly ramp out.

Loop
Boolean

True to loop the animation if it hits the end.

Random Start Time
Boolean

Whether or not to choose a random time to start playing. Useful with bLoop=true and a duration to randomize things like shakes.

Duration
Float

Optional total playtime for this animation, including blends. 0 means to use animations natural duration, or infinite if looping.

Play Space
ECameraAnimPlaySpace Enum

Which space to play the animation in.

User Play Space Rot
Rotator

Custom play space, used when PlaySpace is UserDefined.

Outputs

Out
Exec
Return Value
Camera Anim Inst Object Reference

The CameraAnim instance, which can be stored to manipulate/stop the anim after the fact.