Stop Camera Anim Inst

Stops the given CameraAnimInst from playing. The given pointer should be considered invalid after this.

Target is Player Camera Manager

Stop Camera Anim Inst
Target
Anim Inst
Select Asset
Immediate

Inputs

In
Exec
Target
Player Camera Manager Object Reference
Anim Inst
Camera Anim Inst Object Reference
Immediate
Boolean

True to stop it right now and ignore blend out, false to let it blend out as indicated.

Outputs

Out
Exec