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Composure

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Actions

Create Player Compositing Target

Creates a Player Compositing Target which you can modify during gameplay.

Target is Composure Blueprint Library

Get Cropping UVTransformation Matrix from Post Move Settings

Returns UV transformation matrix and its inversed to crop.

Target is Composure Blueprint Library

Get Player Display Gamma

Returns display gamma of a given player camera manager, or 0 if no scene viewport attached.

Target is Composure Blueprint Library

Get Projection Matrix from Post Move Settings

Returns a non-centered projection matrix.

Target is Composure Blueprint Library

Get Red Green UVFactors from Chromatic Aberration

Returns the red and green channel factors from percentage of chromatic aberration.

Target is Composure Blueprint Library

Invert UVDisplacement Map Encoding Parameters

Converts displacement encoding parameters to decoding parameters. Can also be used to convert displacement decoding parameters to encoding parameters.

Target is Composure Blueprint Library

Set UVMap Settings to Material Parameters

Sets parameters of a material that uses Composure's MF_UVMap_SampleLocation material function.

Target is Composure Blueprint Library