Line Of Sight To

Checks line to center and top of other actor

Target is Controller

Line Of Sight To
Target
Other
View Point
X0
Y 0
Z 0
Alternate Checks
Return Value

Inputs

Target
Controller Object Reference
Other
Actor Object Reference

is the actor whose visibility is being checked.

View Point
Vector

is eye position visibility is being checked from. If vect(0,0,0) passed in, uses current viewtarget's eye position.

Alternate Checks
Boolean

used only in AIController implementation

Outputs

Return Value
Boolean

true if controller's pawn can see Other actor.