Editor

Actions

Clear Actor Selection Set

Remove all actors from the selection set

Target is Placed Editor Utility Base

Create Copy for Undo Buffer

Mark as modified.

Target is Kismet System Library

For Each Selected Actor

Calls OnEachSelectedActor for each selected actor

Target is Global Editor Utility Base

For Each Selected Asset

Calls OnEachSelectedAsset for each selected asset

Target is Global Editor Utility Base

Get Actor Reference

Attempts to find the actor specified by PathToActor in the current editor world

Target is Editor Utility Library

Get Editor User Settings

Get Editor User Settings

Target is Global Editor Utility Base

Get Level Viewport Camera Info

Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed

Target is Placed Editor Utility Base

Get Selected Assets

Gets the set of currently selected assets

Target is Editor Utility Library

Get Selection Bounds

Get Selection Bounds

Target is Global Editor Utility Base

Get Selection Set

Get Selection Set

Target is Global Editor Utility Base

Rename Asset

Renames an asset (cannot move folders)

Target is Global Editor Utility Base

Select Nothing

Selects nothing in the editor (another way to clear the selection)

Target is Global Editor Utility Base

Set Actor Selection State

Set the selection state for the selected actor

Target is Placed Editor Utility Base

Set Level Viewport Camera Info

Sets information about the camera position for the primary level editor viewport.

Target is Placed Editor Utility Base

Stack Trace

Prints a stack trace to the log, so you can see how a blueprint got to this node

Target is Kismet System Library