End (Recycle) GameplayCue

Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay

Target is Gameplay Cue Notify Actor

End (Recycle) GameplayCue
Target

Inputs

In
Exec
Target
Gameplay Cue Notify Actor Object Reference

Outputs

Out
Exec