ApplyGameplayEffectSpecToTarget

Applies a previously created gameplay effect spec to a target

Target is Ability System Component

ApplyGameplayEffectSpecToTarget
Target
Spec Handle
Target
Return Value

Inputs

In
Exec
Target
Ability System Component Object Reference
Spec Handle
Gameplay Effect Spec Handle Structure (by ref)
Target
Ability System Component Object Reference

Outputs

Out
Exec
Return Value
Active Gameplay Effect Handle Structure

Applies a previously created gameplay effect spec to a target