ApplyGameplayEffectToSelf

Apply a gameplay effect to self

Target is Ability System Component

ApplyGameplayEffectToSelf
Target
Gameplay Effect Class
Select Class
Level
0.0
Effect Context
Return Value

Inputs

In
Exec
Target
Ability System Component Object Reference
Gameplay Effect Class
Gameplay Effect Class Reference
Level
Float
Effect Context
Gameplay Effect Context Handle Structure

Outputs

Out
Exec
Return Value
Active Gameplay Effect Handle Structure

Apply a gameplay effect to self