ApplyGameplayEffectToTarget

Apply a gameplay effect to passed in target

Target is Ability System Component

ApplyGameplayEffectToTarget
Target
Gameplay Effect Class
Select Class
Target
Level
0.0
Context
Return Value

Inputs

In
Exec
Target
Ability System Component Object Reference
Gameplay Effect Class
Gameplay Effect Class Reference
Target
Ability System Component Object Reference
Level
Float
Context
Gameplay Effect Context Handle Structure

Outputs

Out
Exec
Return Value
Active Gameplay Effect Handle Structure

Apply a gameplay effect to passed in target