Remove Active Gameplay Effect

Removes GameplayEffect by Handle. StacksToRemove=-1 will remove all stacks.

Target is Ability System Component

Remove Active Gameplay Effect
Target
Handle
Stacks to Remove
-1
Return Value

Inputs

In
Exec
Target
Ability System Component Object Reference
Handle
Active Gameplay Effect Handle Structure
Stacks to Remove
Integer

Outputs

Out
Exec
Return Value
Boolean

Removes GameplayEffect by Handle. StacksToRemove=-1 will remove all stacks.