Set Active Gameplay Effect Level

Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying

Target is Ability System Component

Set Active Gameplay Effect Level
Target
Active Handle
New Level
0

Inputs

In
Exec
Target
Ability System Component Object Reference
Active Handle
Active Gameplay Effect Handle Structure
New Level
Integer

Outputs

Out
Exec