Set Active Gameplay Effect Level Using Query

Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying

Target is Ability System Component

Set Active Gameplay Effect Level Using Query
Target
Query
New Level
0

Inputs

In
Exec
Target
Ability System Component Object Reference
Query
Gameplay Effect Query Structure
New Level
Integer

Outputs

Out
Exec