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Gameplay Tasks

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End Task

Called explicitly to end the task (usually by the task itself). Calls OnDestroy. Note:: you need to call EndTask before sending out any "on completed" delegates. If you don't the task will still be in an "active" state while the event receivers may assume it's already "finished"

Target is Gameplay Task

On Claimed Resources Change

On Claimed Resources Change

Run Gameplay Task

END IGameplayTaskOwnerInterface

Target is Gameplay Tasks Component

Spawn Actor for Gameplay Task

Spawn new Actor on the network authority (server)

Target is Gameplay Task Spawn Actor

Task Wait Delay

Wait specified time. This is functionally the same as a standard Delay node.

Target is Gameplay Task Wait Delay