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Lens Distortion

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Draw UVDisplacement to Render Target

Draws UV displacement map within the output render target.

  • Red & green channels hold the distortion displacement;

  • Blue & alpha channels hold the undistortion displacement.

Target is Lens Distortion Blueprint Library

Equal (LensDistortionCameraModel)

Returns true if A is equal to B (A == B)

Target is Lens Distortion Blueprint Library

Equal (LensDistortionParameters)

Returns true if A is equal to B (A == B)

Target is Open CVLens Distortion Blueprint Library

Get Undistort Overscan Factor

Returns the overscan factor required for the undistort rendering to avoid unrendered distorted pixels.

Target is Lens Distortion Blueprint Library

NotEqual (LensDistortionCameraModel)

Returns true if A is not equal to B (A != B)

Target is Lens Distortion Blueprint Library

NotEqual (LensDistortionParameters)

Returns true if A is not equal to B (A != B)

Target is Open CVLens Distortion Blueprint Library

Categories

Open CV

Open CV