Language:
Discover
By Skill Level
By Category

Material Editing

Choose your OS:

Actions

Clear All Material Instance Parameters

Clears all material parameters set by this Material Instance

Target is Material Editing Library

Connect Material Expressions

Create connection between two material expressions

Target is Material Editing Library

Connect Material Property

Connect a material expression output to one of the material property inputs (e.g. diffuse color, opacity etc)

Target is Material Editing Library

Create Material Expression

Create a new material expression node within the supplied material

Target is Material Editing Library

Create Material Expression in Function

Create a new material expression node within the supplied material function

Target is Material Editing Library

Delete All Material Expressions

Delete all material expressions in the supplied material

Target is Material Editing Library

Delete All Material Expressions in Function

Delete all material expressions in the supplied material function

Target is Material Editing Library

Delete Material Expression

Delete a specific expression from a material. Will disconnect from other expressions.

Target is Material Editing Library

Delete Material Expression in Function

Delete a specific expression from a material function. Will disconnect from other expressions.

Target is Material Editing Library

Get Material Instance Scalar Parameter Value

Get the current scalar (float) parameter value from a Material Instance

Target is Material Editing Library

Get Material Instance Texture Parameter Value

Get the current texture parameter value from a Material Instance

Target is Material Editing Library

Get Material Instance Vector Parameter Value

Get the current vector parameter value from a Material Instance

Target is Material Editing Library

Get Num Material Expressions

Returns number of material expressions in the supplied material

Target is Material Editing Library

Get Num Material Expressions in Function

Returns number of material expressions in the supplied material

Target is Material Editing Library

Recompile Material

Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected.

Target is Material Editing Library

Set Material Function

Set Material Function

Target is Material Expression Material Function Call

Set Material Instance Parent

Set the parent Material or Material Instance to use for this Material Instance

Target is Material Editing Library

Set Material Instance Scalar Parameter Value

Set the scalar (float) parameter value for a Material Instance

Target is Material Editing Library

Set Material Instance Texture Parameter Value

Set the texture parameter value for a Material Instance

Target is Material Editing Library

Set Material Instance Vector Parameter Value

Set the vector parameter value for a Material Instance

Target is Material Editing Library

Set Material Usage

Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)

Target is Material Editing Library

Update Material Function

Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function.

Target is Material Editing Library

Update Material Instance

Called after making modifications to a Material Instance to recompile shaders etc.

Target is Material Editing Library