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Get Control Rotation

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Get the control rotation. This is the full aim rotation, which may be different than a camera orientation (for example in a third person view), and may differ from the rotation of the controlled Pawn (which may choose not to visually pitch or roll, for example).

Target is Controller

Get Control Rotation
Target
Return Value
R 0
P 0
Y0

Inputs

Target
Controller Object Reference

Outputs

Return Value
Rotator