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Constrain Camera by Distance

A utility which constrains distance of camera from its start point; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify

Target is Ansel Function Library

Constrain Camera by Geometry

A utility which constrains the camera against collidable geometry; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify

Target is Ansel Function Library

Is Photography Allowed

Whether the app is permitting photography at this time. See CVar r.Photography.Allowed

Target is Ansel Function Library

Is Photography Available

Whether the photography system is available at all. See CVar r.Photography.Available

Target is Ansel Function Library

Set Auto Pause

Sets whether the photography system automatically pauses the game during a photography session. See CVar r.Photography.AutoPause

Target is Ansel Function Library

Set Auto Postprocess

Sets whether the photography system automatically tries to optimize Unreal's postprocessing effects for photography. See CVar r.Photography.AutoPostprocess

Target is Ansel Function Library

Set Camera Constraint Camera Size

Sets the size of the photography camera for collision purposes; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. See CVar r.Photography.Constrain.CameraSize

Target is Ansel Function Library

Set Camera Constraint Distance

Sets maximum distance which the camera is allowed to wander from its initial position; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. See CVar r.Photography.Constrain.MaxCameraDistance

Target is Ansel Function Library

Set Camera Movement Speed

Sets the normal speed of movement of the photography camera. See CVar r.Photography.TranslationSpeed

Target is Ansel Function Library

Set Is Photography Allowed

Sets whether the app is permitting photography at this time. See CVar r.Photography.Allowed

Target is Ansel Function Library

Set Settle Frames

Sets the number of frames between captures in a multi-part shot. See CVar r.Photography.SettleFrames

Target is Ansel Function Library

Set UIControl Visibility

Show or hide controls in the photography UI which let the player tweak standard UE visual effects during photography - for example, depth of field or chromatic aberration. Note: these controls only exist when SetAutoPostprocess is turned on. Some may not apply to your application either because you are not using the associated effect or you are using a custom version of the effect.

Target is Ansel Function Library

Start Session

Starts a photography session

Target is Ansel Function Library

Stop Session

Stops a photography session

Target is Ansel Function Library