Add Spline Point

Adds a point to the spline

Target is Spline Component

Add Spline Point
Target
Position
X0
Y 0
Z 0
Coordinate Space
Local
Update Spline

Inputs

In
Exec
Target
Spline Component Object Reference
Position
Vector (by ref)
Coordinate Space
ESplineCoordinateSpace Enum
Update Spline
Boolean

Outputs

Out
Exec