Find Rotation Closest to World Location

Given a location, in world space, return rotation corresponding to the spline's rotation closest to the location.

Target is Spline Component

Find Rotation Closest to World Location
Target
World Location
X0
Y 0
Z 0
Coordinate Space
Local
Return Value
R 0
P 0
Y0

Inputs

Target
Spline Component Object Reference
World Location
Vector (by ref)
Coordinate Space
ESplineCoordinateSpace Enum

Outputs

Return Value
Rotator

Given a location, in world space, return rotation corresponding to the spline's rotation closest to the location.