Find Tangent Closest to World Location
Given a location, in world space, return the tangent vector of the spline closest to the location.
Target is Spline Component
X0
Y 0
Z 0
Local
X0
Y 0
Z 0

Target
Spline Component Object Reference



World Location
Vector (by ref)



Coordinate Space
ESplineCoordinateSpace Enum


Return Value
Vector

Given a location, in world space, return the tangent vector of the spline closest to the location. 