Find Transform Closest to World Location

Given a location, in world space, return an FTransform closest to that location.

Target is Spline Component

Find Transform Closest to World Location
Target
World Location
X0
Y 0
Z 0
Coordinate Space
Local
Use Scale
Return Value

Inputs

Target
Spline Component Object Reference
World Location
Vector (by ref)
Coordinate Space
ESplineCoordinateSpace Enum
Use Scale
Boolean

Outputs

Return Value
Transform

Given a location, in world space, return an FTransform closest to that location.