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Get Location at Time

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Given a time from 0 to the spline duration, return the point in space where this puts you

Target is Spline Component

Get Location at Time
Target
Time
0.0
Coordinate Space
Local
Use Constant Velocity
Return Value
X0
Y 0
Z 0

Inputs

Target
Spline Component Object Reference
Time
Float
Coordinate Space
ESplineCoordinateSpace Enum
Use Constant Velocity
Boolean

Outputs

Return Value
Vector