Get Location at Time
Given a time from 0 to the spline duration, return the point in space where this puts you
Target is Spline Component
0.0
Local
X0
Y 0
Z 0

Target
Spline Component Object Reference



Time
Float



Coordinate Space
ESplineCoordinateSpace Enum



Use Constant Velocity
Boolean


Return Value
Vector

Given a time from 0 to the spline duration, return the point in space where this puts you 