Get Roll at Time

Given a time from 0 to the spline duration, return the spline's roll there, in degrees.

Target is Spline Component

Get Roll at Time
Target
Time
0.0
Coordinate Space
Local
Use Constant Velocity
Return Value
0.0

Inputs

Target
Spline Component Object Reference
Time
Float
Coordinate Space
ESplineCoordinateSpace Enum
Use Constant Velocity
Boolean

Outputs

Return Value
Float

Given a time from 0 to the spline duration, return the spline's roll there, in degrees.