Set Owner Player

Sets the local player that owns this widget component. Setting the owning player controls which player's viewport the widget appears on in a split screen scenario. Additionally it forwards the owning player to the actual UserWidget that is spawned.

Target is Widget Component

Set Owner Player
Target
Local Player
Select Asset

Inputs

In
Exec
Target
Widget Component Object Reference
Local Player
Local Player Object Reference

Outputs

Out
Exec