Language:
Discover
By Skill Level
By Category

User Interface

Choose your OS:

Actions

Create Drag & Drop Operation

Creates a new drag drop operation

Create Widget

Creates a new widget

Get Draw Size

Target is Widget Component

Get Material Instance

Target is Widget Component

Get Owner Player

Gets the local player that owns this widget component.

Target is Widget Component

Get Render Target

Target is Widget Component

Get User Widget Object

Target is Widget Component

Request Redraw

Requests that the widget be redrawn.

Target is Widget Component

Set Background Color

Sets the background color and opacityscale for this widget

Target is Widget Component

Set Draw Size

Sets the draw size of the quad in the world

Target is Widget Component

Set Manually Redraw

See: bManuallyRedraw

Target is Widget Component

Set Mouse Cursor Widget

Sets the Widget for the Mouse Cursor to display

Target is Player Controller

Set Owner Player

Sets the local player that owns this widget component. Setting the owning player controls which player's viewport the widget appears on in a split screen scenario. Additionally it forwards the owning player to the actual UserWidget that is spawned.

Target is Widget Component

Set Tint Color and Opacity

Sets the tint color and opacity scale for this widget

Target is Widget Component

Set Widget

Sets the widget to use directly. This function will keep track of the widget till the next time it's called with either a newer widget or a nullptr

Target is Widget Component

Categories

Animation

Animation

Geometry

Geometry

Viewport

Viewport