Deproject Screen to World

Transforms the given 2D screen space coordinate into a 3D world-space point and direction.

Target is Gameplay Statics

Deproject Screen to World
Player
Screen Position
X0.0
Y0.0
World Position
X0
Y 0
Z 0
World Direction
X0
Y 0
Z 0
Return Value

Inputs

Player
Player Controller Object Reference

Deproject using this player's view.

Screen Position
Vector 2D Structure (by ref)

2D screen space to deproject.

Outputs

World Position
Vector

(out) Corresponding 3D position in world space.

World Direction
Vector

(out) World space direction vector away from the camera at the given 2d point.

Return Value
Boolean