Key

Actions

Equal (Input Chord)

Test if the input chords are equal (A == B)

Target is Kismet Input Library

Equal (Key)

Test if the input key are equal (A == B)

Target is Kismet Input Library

Get Key Display Name

Returns the display name of the key.

Target is Kismet Input Library

Is Float Axis

Returns true if the key is a float axis

Target is Kismet Input Library

Is Gamepad Key

Returns true if the key is a gamepad button

Target is Kismet Input Library

Is Keyboard Key

Returns true if the key is a keyboard button

Target is Kismet Input Library

Is Modifier Key

Returns true if the key is a modifier key: Ctrl, Command, Alt, Shift

Target is Kismet Input Library

Is Mouse Button

Returns true if the key is a mouse button

Target is Kismet Input Library

Is Valid

Returns true if this is a valid key.

Target is Kismet Input Library

Is Vector Axis

Returns true if the key is a vector axis

Target is Kismet Input Library