Paths

Actions

Automation Dir

Returns the directory for automation save files

Target is Blueprint Paths Library

Automation Log Dir

Returns the directory for automation log files

Target is Blueprint Paths Library

Automation Transient Dir

Returns the directory for automation save files that are meant to be deleted every run

Target is Blueprint Paths Library

Bug It Dir

Returns the directory the engine uses to output BugIt files.

Target is Blueprint Paths Library

Change Extension

Changes the extension of the given filename (does nothing if the file has no extension)

Target is Blueprint Paths Library

Cloud Dir

Returns the directory for local files used in cloud emulation or support

Target is Blueprint Paths Library

Collapse Relative Directories

Takes a fully pathed string and eliminates relative pathing (eg: annihilates ".." with the adjacent directory). Assumes all slashes have been converted to TEXT('/'). For example, takes the string: BaseDirectory/SomeDirectory/../SomeOtherDirectory/Filename.ext and converts it to: BaseDirectory/SomeOtherDirectory/Filename.ext

Target is Blueprint Paths Library

Combine

Combine two or more Paths into one single Path

Target is Blueprint Paths Library

Convert from Sandbox Path

Converts a sandbox (in Saved/Sandboxes) path to a normal path.

Target is Blueprint Paths Library

Convert Relative Path to Full

Converts a relative path name to a fully qualified name relative to the specified BasePath. BasePath will be the process BaseDir() if not BasePath is given

Target is Blueprint Paths Library

Convert to Absolute Path

Converts passed in filename to use a absolute path

Target is Kismet System Library

Convert to Relative Path

Converts passed in filename to use a relative path

Target is Kismet System Library

Convert to Sandbox Path

Converts a normal path to a sandbox path (in Saved/Sandboxes).

Target is Blueprint Paths Library

Create Temp Filename

Creates a temporary filename with the specified prefix.

Target is Blueprint Paths Library

Diff Dir

Returns the directory for temp files used for diffing

Target is Blueprint Paths Library

Directory Exists

Returns true if this directory was found, false otherwise

Target is Blueprint Paths Library

Engine Config Dir

Returns the directory the root configuration files are located.

Target is Blueprint Paths Library

Engine Content Dir

Returns the content directory of the "core" engine that can be shared across several games or across games & mods.

Target is Blueprint Paths Library

Engine Dir

Returns the base directory of the "core" engine that can be shared across several games or across games & mods. Shaders and base localization files e.g. reside in the engine directory.

Target is Blueprint Paths Library

Engine Intermediate Dir

Returns the intermediate directory of the engine

Target is Blueprint Paths Library

Engine Plugins Dir

Returns the plugins directory of the engine

Target is Blueprint Paths Library

Engine Saved Dir

Returns the saved directory of the engine

Target is Blueprint Paths Library

Engine Source Dir

Returns the directory where engine source code files are kept

Target is Blueprint Paths Library

Engine User Dir

Returns the root directory for user-specific engine files. Always writable.

Target is Blueprint Paths Library

Engine Version Agnostic User Dir

Returns the root directory for user-specific engine files which can be shared between versions. Always writable.

Target is Blueprint Paths Library

Enterprise Dir

Returns the base directory enterprise directory.

Target is Blueprint Paths Library

Enterprise Feature Pack Dir

Returns the enterprise FeaturePack directory

Target is Blueprint Paths Library

Enterprise Plugins Dir

Returns the enterprise plugins directory

Target is Blueprint Paths Library

Feature Pack Dir

Returns the directory where feature packs are kept

Target is Blueprint Paths Library

File Exists

Returns true if this file was found, false otherwise

Target is Blueprint Paths Library

Game Agnostic Saved Dir

Returns the saved directory that is not game specific. This is usually the same as EngineSavedDir().

Target is Blueprint Paths Library

Game Developers Dir

Returns the directory that contains subfolders for developer-specific content

Target is Blueprint Paths Library

Game Source Dir

Returns the directory where game source code files are kept

Target is Blueprint Paths Library

Game User Developer Dir

Returns the directory that contains developer-specific content for the current user

Target is Blueprint Paths Library

Generated Config Dir

Returns the directory the engine saves generated config files.

Target is Blueprint Paths Library

Get Base Filename

Returns the same thing as GetCleanFilename, but without the extension

Target is Blueprint Paths Library

Get Clean Filename

Returns the filename (with extension), minus any path information.

Target is Blueprint Paths Library

Get Editor Localization Paths

Returns a list of editor-specific localization paths

Target is Blueprint Paths Library

Get Engine Localization Paths

Returns a list of engine-specific localization paths

Target is Blueprint Paths Library

Get Extension

Gets the extension for this filename.

Target is Blueprint Paths Library

Get Game Localization Paths

Returns a list of game-specific localization paths

Target is Blueprint Paths Library

Get Invalid File System Chars

Returns a string containing all invalid characters as dictated by the operating system

Target is Blueprint Paths Library

Get Path

Returns the path in front of the filename

Target is Blueprint Paths Library

Get Project Content Directory

Get the content directory of the current project

Target is Kismet System Library

Get Project Directory

Get the directory of the current project

Target is Kismet System Library

Get Project File Path

Gets the path to the project file.

Target is Blueprint Paths Library

Get Project Saved Directory

Get the saved directory of the current project

Target is Kismet System Library

Get Property Name Localization Paths

Returns a list of property name localization paths

Target is Blueprint Paths Library

Get Relative Path to Root

Gets the relative path to get from BaseDir to RootDirectory

Target is Blueprint Paths Library

Get Restricted Folder Names

Returns a list of restricted/internal folder names (without any slashes) which may be tested against full paths to determine if a path is restricted or not.

Target is Blueprint Paths Library

Get Tool Tip Localization Paths

Returns a list of tool tip localization paths

Target is Blueprint Paths Library

Has Project Persistent Download Dir

  • Returns true if a writable directory for downloaded data that persists across play sessions is available

Target is Blueprint Paths Library

Is Drive

Returns true if this path represents a root drive or volume

Target is Blueprint Paths Library

Is Project File Path Set

Checks whether the path to the project file, if any, is set.

Target is Blueprint Paths Library

Is Relative

Returns true if this path is relative to another path

Target is Blueprint Paths Library

Is Restricted Path

Determines if supplied path uses a restricted/internal subdirectory. Note that slashes are normalized and character case is ignored for the comparison.

Target is Blueprint Paths Library

Is Same Path

Checks if two paths are the same.

Target is Blueprint Paths Library

Launch Dir

Returns the directory the application was launched from (useful for commandline utilities)

Target is Blueprint Paths Library

Make Path Relative To

Assuming both paths (or filenames) are relative to the same base dir, converts InPath to be relative to InRelativeTo

Target is Blueprint Paths Library

Make Platform Filename

Takes an "Unreal" pathname and converts it to a platform filename.

Target is Blueprint Paths Library

Make Standard Filename

Make fully standard "Unreal" pathname:

  • Normalizes path separators [NormalizeFilename]

  • Removes extraneous separators [NormalizeDirectoryName, as well removing adjacent separators]

  • Collapses internal ..'s

  • Makes relative to Engine\Binaries\<Platform> (will ALWAYS start with ..\..\..)

Target is Blueprint Paths Library

Make Valid File Name

Returns a string that is safe to use as a filename because all items in GetInvalidFileSystemChars() are removed

Optionally specify the character to replace invalid characters with

Target is Blueprint Paths Library

Normalize Directory Name

Normalize all / and \ to TEXT("/") and remove any trailing TEXT("/") if the character before that is not a TEXT("/") or a colon

Target is Blueprint Paths Library

Normalize Filename

Convert all / and \ to TEXT("/")

Target is Kismet System Library

Profiling Dir

Returns the directory the engine uses to output profiling files.

Target is Blueprint Paths Library

Project Config Dir

Returns the directory the root configuration files are located.

Target is Blueprint Paths Library

Project Content Dir

Returns the content directory of the current game by looking at FApp::GetProjectName().

Target is Blueprint Paths Library

Project Dir

Returns the base directory of the current project by looking at FApp::GetProjectName(). This is usually a subdirectory of the installation root directory and can be overridden on the command line to allow self contained mod support.

Target is Blueprint Paths Library

Project Intermediate Dir

Returns the intermediate directory of the current game by looking at FApp::GetProjectName().

Target is Blueprint Paths Library

Project Log Dir

Returns the directory the engine uses to output logs. This currently can't be an .ini setting as the game starts logging before it can read from .ini files.

Target is Blueprint Paths Library

Project Mods Dir

Returns the mods directory of the current project by looking at FApp::GetProjectName().

Target is Blueprint Paths Library

Project Persistent Download Dir

  • Returns the writable directory for downloaded data that persists across play sessions.

Target is Blueprint Paths Library

Project Plugins Dir

Returns the plugins directory of the current game by looking at FApp::GetProjectName().

Target is Blueprint Paths Library

Project Saved Dir

Returns the saved directory of the current game by looking at FApp::GetProjectName().

Target is Blueprint Paths Library

Project User Dir

Returns the root directory for user-specific game files.

Target is Blueprint Paths Library

Remove Duplicate Slashes

Removes duplicate slashes in paths. Assumes all slashes have been converted to TEXT('/'). For example, takes the string: BaseDirectory/SomeDirectory//SomeOtherDirectory////Filename.ext and converts it to: BaseDirectory/SomeDirectory/SomeOtherDirectory/Filename.ext

Target is Blueprint Paths Library

Root Dir

Returns the root directory of the engine directory tree

Target is Blueprint Paths Library

Sandboxes Dir

Returns the directory the engine stores sandbox output

Target is Blueprint Paths Library

Screen Shot Dir

Returns the directory the engine uses to output screenshot files.

Target is Blueprint Paths Library

Set Extension

Sets the extension of the given filename (like ChangeExtension, but also applies the extension if the file doesn't have one)

Target is Blueprint Paths Library

Set Project File Path

Sets the path to the project file.

Target is Blueprint Paths Library

Shader Working Dir

Returns the Shader Working Directory

Target is Blueprint Paths Library

Should Save to User Dir

Should the "saved" directory structures be rooted in the user dir or relative to the "engine/game"

Target is Blueprint Paths Library

Source Config Dir

Returns the directory the engine uses to look for the source leaf ini files. This can't be an .ini variable for obvious reasons.

Target is Blueprint Paths Library

Split

Parses a fully qualified or relative filename into its components (filename, path, extension).

Target is Blueprint Paths Library

Validate Path

Validates that the parts that make up the path contain no invalid characters as dictated by the operating system Note that this is a different set of restrictions to those imposed by FPackageName

Target is Blueprint Paths Library

Video Capture Dir

Returns the directory the engine uses to output user requested video capture files.

Target is Blueprint Paths Library