Break ComposureUVMapSettings

Adds a node that breaks a 'ComposureUVMapSettings' into its member fields

Break ComposureUVMapSettings
Composure UVMap Settings
Pre UVDisplacement Matrix
Post UVDisplacement Matrix
Displacement Decode Parameters
X0.0
Y0.0
Displacement Texture
Select Asset
Use Displacement Blue And Alpha Channels

Inputs

Composure UVMap Settings
Composure UVMap Settings Structure (by ref)

Outputs

Pre UVDisplacement Matrix
Matrix Structure

UV Matrix to apply before sampling DisplacementTexture.

Post UVDisplacement Matrix
Matrix Structure

UV Matrix to apply after displacing UV using DisplacementTexture.

Displacement Decode Parameters
Vector 2D Structure

Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X.

Displacement Texture
Texture Object Reference

Displacement texture to use.

Use Displacement Blue And Alpha Channels
Boolean

Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV.