Break NavAgentProperties

Adds a node that breaks a 'NavAgentProperties' into its member fields

Break NavAgentProperties
Nav Agent Properties
Nav Agent Radius
0.0
Nav Agent Height
0.0
Nav Agent Step Height
0.0
Nav Walking Search Height Scale
0.0
Preferred Nav Data
Can Crouch
Can Jump
Can Walk
Can Swim
Can Fly

Inputs

Outputs

Preferred Nav Data
Soft Class Path Structure

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MovementProperties) TSubclassOf<ANavigationData> PreferredNavData;

Can Crouch
Boolean

If true, this Pawn is capable of crouching.

Can Jump
Boolean

If true, this Pawn is capable of jumping.

Can Walk
Boolean

If true, this Pawn is capable of walking or moving on the ground.

Can Swim
Boolean

If true, this Pawn is capable of swimming or moving through fluid volumes.

Can Fly
Boolean

If true, this Pawn is capable of flying.