Break NavDataConfig

Adds a node that breaks a 'NavDataConfig' into its member fields

Break NavDataConfig
Nav Data Config
Name
Color
Default Query Extent
X0.0
Y0.0
Z0.0
Navigation Data Class Name
Nav Agent Radius
0.0
Nav Agent Height
0.0
Nav Agent Step Height
0.0
Nav Walking Search Height Scale
0.0
Preferred Nav Data
Can Crouch
Can Jump
Can Walk
Can Swim
Can Fly

Inputs

Outputs

Name
Name

Name

Color
Color Structure

Color

Default Query Extent
Vector

Default Query Extent

Preferred Nav Data
Soft Class Path Structure

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = MovementProperties) TSubclassOf<ANavigationData> PreferredNavData;

Can Crouch
Boolean

If true, this Pawn is capable of crouching.

Can Jump
Boolean

If true, this Pawn is capable of jumping.

Can Walk
Boolean

If true, this Pawn is capable of walking or moving on the ground.

Can Swim
Boolean

If true, this Pawn is capable of swimming or moving through fluid volumes.

Can Fly
Boolean

If true, this Pawn is capable of flying.